MMOexp ARC Raiders: Final Tips for the Bombing Run Quest
Some raiders use a Lure Grenade to distract the Bombardier, then sneak behind it and place a Deadline mine directly on ARC Raiders Coins its back. If executed correctly, this will kill the Bombardier outright.
This method requires perfect timing and positioning. A single mistake-missed placement, early detection, or poor escape route-can result in instant death.
An alternative approach involves using an Electromagnetic Cloak to get close. However, placing a Deadline requires briefly disabling the cloak, which often alerts the Bombardier. This makes the strategy extremely risky, even for skilled players.
Final Tips for the Bombing Run Quest
Always clear Spotters first before engaging
Never fight a Bombardier in open terrain
Choose your strategy based on your cheap ARC Raiders Items, not confidence.
Don't hesitate to disengage if the situation turns bad
Completing the Bombing Run quest is less about raw damage and more about preparation and positioning. With the right approach-whether that's overwhelming firepower or careful attrition-you can bring down one of Arc Raiders' most dangerous enemies and walk away victorious instead of respawning back in Speranza.
The "On Deaf Ears" quest in Arc Raiders is widely considered one of the most challenging missions introduced in the latest update-not because of combat difficulty, but because of navigation and information scarcity. The objective sounds simple on paper: interact with four different computers scattered across Stella Montis. In practice, however, the game provides no map markers, no directional hints, and places the quest entirely within one of the most dangerous zones in the game.
To make matters worse, Stella Montis is packed with high-level ARC threats and frequent player encounters. The good news is that "On Deaf Ears" does not need to be completed in a single run. Progress is saved after each interaction, meaning you can extract or get eliminated and resume from the next step in a future raid.
This guide breaks down every step of the quest and explains exactly where to go, how to get there safely, and what to look for so you can send all the required data back to Lance without unnecessary trial and error. The right ARC Raiders Items can be very helpful to you.
"On Deaf Ears" Quest Objectives
The quest consists of four distinct objectives, each tied to a specific location within Stella Montis:
Locate the researcher's guest logs on the Reception computers
Find where the researcher held their lecture and access their lecture notes
Retrieve prototype information from the Medical Research computers
Collect the printed shipping logs from the Assembly Workshops
Each objective requires interacting with a specific computer or physical document. Any qualifying terminal will work for the steps involving computers, but the final step requires finding a specific item in the environment.
Finding the Reception Computers
Your first destination is the Business Center Reception area. This location is fairly central and can be reached from multiple routes, making it a good starting point.
The easiest ways to reach the Reception are:
Entering from the west through the Lobby
Traveling north from the Cultural Archives and Auditorium
Once inside, look for the massive "Reception Business Center" signage on the wall. This confirms you're in the correct area. Behind the main reception desk, you'll find a computer terminal. Interact with it to retrieve the researcher's guest logs and complete the first quest step.
This area is relatively open, so stay alert for both ARC patrols and other players passing through.
Accessing the Lecture Notes
The second objective is conveniently close to the first. From the reception desk, turn immediately to the right and enter the Auditorium.
Inside the Auditorium, head toward the front of the room where the speaker's desk is located, facing the rows of seats. There is a single computer terminal on this desk. Interacting with it will give you access to the researcher's lecture notes and complete the second step.
Because this room funnels players through narrow entrances, it's wise to clear or scout the area before interacting with the terminal.
Finding Prototype Information in Medical Research
This is the most dangerous leg of the quest and requires crossing a large portion of Stella Montis.
Your goal is the Medical Research section. The fastest route is:
Head west from the Lobby
Cross the Loading Bay
Continue into Medical Research
The Loading Bay is particularly hazardous due to the frequent presence of a Bastion, which can quickly end a run if you're careless. To reduce risk, it's strongly recommended to cheap ARC Raiders Coins stay on the upper level and use the zipline to cross the bay instead of traveling along the ground.
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